Company of Heroes 2: Review

Company of Heroes, published in 2006, is still one of the best RTS in history. The sequel has its own achievements. True, not so pleasant. Firstly, the game refutes the truth known to every Russian person about the fact that between the first and the second-a small break. 7 years – rarely someone forced us to wait for a successful computer game for so long. Secondly, c Company of Heroes 2 We saw one of the most odious and one -sided retells of the events of the Second World War ..

In single tasks, battles with a computer and multiplayer battles between players, you can perform on the side of the Third Reich.

Reading Goebbels

A full -fledged Soviet campaign is certainly the main innovation Company of Heroes 2. Many were looking forward to the opportunity to free Stalingrad, participate in battles near Leningrad and Moscow, and take the Reichstag as part of the Red Army. But not everyone will like the way the studio will like Relic Entertainment All this presents in his new game.

Cranberry begins already in the starting video of the campaign, where we are represented by the main character. According to the great experts in the Warhammer universe and the history of the USSR, the typical Soviet officer was called by those years … Lev Abramovich Isakovich. He sits, of course, in one of the Gulag prisons, is waiting for an execution and recalls how he came to his life. It turns out that our Lev Abramovich bravely fought and constantly conflict with the NKVD. The insidious commissars only did that they shot retreating soldiers, threw them into battle without weapons, burned the fields with their own so as not to leave resources to the Nazis. And once, without trial and investigation, they shot an ordinary one who left his post to tear Isakovich from the paws of the Germans.

In general, from the mission to the mission, from the video to the video, the authors annoyingly repeat that the Red Army defeated the Nazis only thanks to barrage detachments, terrible frosts and simple numerical superiority, which allowed stupid and cruel generals to be easy to sacrifice thousands of people. And the Zagradotsky, and the NKVD, and the Gulag, and the order No. 227 “Not a step back”, and frosts, and heavy losses – all this was. But to reduce everything exclusively to this means to follow in the footsteps of the Great Manipulator by public consciousness Joseph Goebbels. The Minister of Propaganda of the Third Reich also explained the unprecedented resistance of the Russians with fear of the commissioners. And then he contradicted himself, arguing that “throughout its history, the Russians invariably showed extraordinary perseverance and persistence in defense”.

Bloody commissars and General Frost

All this, of course, is unpleasant and ugly, but it is not possible to offend the developers for a long time. They have their own propaganda and their stamps there, in the West. It’s like offended by unreasonable and naive children who know little, rarely read and believe everything that they hear without checking the sources.

And most importantly, the campaign itself is set skillfully and dynamically. Each mission makes you act on two, or even three fronts. Any, even the most obvious task like capturing the support points of the enemy is necessarily overgrown with new details and instructions. You captured them, suppose – and then you will be forced to beat off massive counterattacks, then they will ask you to knock out snipers from these points. And parallel to breathe in the environs in search of fuel reserves. Or capture enemy howitzers. Or in a limited time, hold a armored personnel carrier with sappers to the main character, which the Germans are about to capture.

And all this time the enemies do not let you relax for a second. Situations when they just sit at their base and wait for you to visit, are practically excluded. Mobile detachments of Fritz, with the support of armored vehicles, periodically rush on the map, make impudent sorties and in every possible way prevent you from living. And if they do not do this, then artillery and mortar calculations begin to spoil the blood to the player, which periodically shell firing exactly the place where you decided to rest, collect reinforcements and lick the wounds before the next march.

In the heat of such hot contractions, we simply do not have time to think about who is there and how it perverts the facts. In addition, the commissars with their “not a step backward!”, And the harsh Soviet frosts found application directly in the gameplay, which made the game more colorful, and more exciting and dynamic.

So, we have the opportunity to receive free reinforcements, which, in their effectiveness, are divided into three types: recruits, front -line soldiers and fines. The more active and successful you fight, the faster the more powerful replenishment will become available. So, after the appearance of such “free” fighters on the battlefield, at a certain time, the same order No. 227 comes into force: if one of your subordinates, pressed by fire or pretty battered, will be panicked and run from the battlefield, then it immediatelyShoot. The same thing will happen if you yourself want to withdraw one detachment from the battle to make room for another.

As for frosts, now on some maps you have to fight not only with the enemy, but also with the harsh Russian climate. A long stay in the cold can kill the entire detachment. Especially if a blizzard goes that enhances freezing effect. Therefore, you have to put the fighters home and armored personnel carriers in time, look for bonfires or breed them with the help of sappers to warm up wards. And all this – simultaneously continuing to fight, hold and beat off.

Single tasks offer different interesting conditions: for example, it is necessary to destroy all the buildings captured by the Germans in the Katyusha with volleys.

Not forgotten old

Commissars, the influence of harsh climate, free reinforcements – all these are the main, but not the only changes in the gameplay. So, now the “fog of the war” is taken into account: if a building or a technique closes you or the enemy, then neither you nor he will see what is happening behind the obstacle. This allows you to make more effective flank maneuvers and forces to use smoke grenades more often. In addition, heavy equipment has become tenacious, some initial buildings are being built automatically, and reinforcements are now arriving not from the air, but due to the edges of the map.

Such changes, of course, make the game more interesting, complex and diverse in some ways, but in general they are characteristic more for complementing than for a full-fledged sequel. The essence of the gameplay in 7 years has not changed. We still build sappers of various buildings for the production of infantry and technology detachments. We copy three familiar types of resources: human reserves are spent on new “units”, ammunition – on the use of different skills, fuel – for the construction of buildings and equipment. And of course, we capture and hold control points: the more of them at your disposal, the more resources and closer the victory.

In place and command glasses that allow the use of special skills, order unique “units”, bombardment, shelling of the indicated point, or, for example, to discard the proclamations that make enemies be nervous, fluctuate and retreat. As before, you need to choose one of the sets of such abilities. Only now they are associated with specific generals preaching one of several doctrines of warfare. If you choose, for example, a doctrine called “Guards Tactics of Joint Actions”, you will get access to the IL-2 attacks, the sappers will learn to build a 152-mm howitzer, and new recruits-to lie on your order, so as not to receive damage.

The game still interferes with realism with Arkada and all sorts of conventions, which are many times more than, for example, in the domestic “enemy rear of the enemy 2”. The tanks make

it better from the rear, the fighters panic and rush to the ground under heavy fire, look for shelters and go into buildings, which, however, can be destroyed by powerful shelling. At the same time, tragicomic situations often happen here when a German tank and a Russian anti -tank gun firing each other at a distance of several meters for a long time, and infantry is worn between them, not getting damage. Or when the only surviving fighter, being next to the saving armored personnel carrier, at the same time freezes to death, is treated (that is, restores the number of detachment) and fights.

As before, soldiers can raise captured weapons, seize equipment and collect resources abandoned by the enemy.

Finally, there are no long problems with AI: for example, wards without your pointer will not guess to expand the machine gun or gun towards the enemy, who kills fellow soldiers somewhere 10 meters from them.

In battle with the ballot

If the authors did not dare to take some global changes in the game mechanics, then they still took into account some trends. Thanks to this, special scenarios for joint passage appeared in the game, the opportunity to buy unique generals with their doctrines in Steam for some money, the built -in viewing of the broadcasts of network matches, wider opportunities for setting up their own army and a testing system.

On the last two points we will dwell in more detail. IN Company of Heroes 2 There is a special ballot system. In fact, these are passive skills. One increases the range of Molotov cocktail, the other – the survivability of light tanks, the third – the damage caused by the recruits, and so on. Such ballots are opened as you play, earn experience and new titles, and also fulfill special conditions (for example, so that the same recruits fight 5% more efficiently, you need to use the ability of “Hurray 100 times!”).

Then, with the help of these ballots, you can form your own sets of armies. In addition to three passive skills, you need to choose three generals with their unique doctrines. You can even configure the appearance of different genera of technology.

Such sets are needed for the Skirmish and the network game, where you can fight both against other players and against AI. It is in these modes, as before, the whole essence is revealed Company of Heroes 2. The problems that the plot campaign offers will seem to be a childish box compared to these tests: the one who makes the right decisions wins here, is built more competently, storms control points more actively and holds them longer. However, there was no suddenly a spoon of tar – in the game not everything is okay with a balance, so the army of the Nazis was initially stronger than Soviet soldiers.

Company of Heroes 2, Of course, you can make claims. Biased and somewhere even provocative coverage of the actions of the Red Army, a small number of important changes in mechanics (especially given the fact that the first part came as much as 7 years ago!), problems with AI, strange concepts of realism, some imbalance. And also-the poor optimization of the engine, which is why the game slows down, often flies away and in every possible way weird with preservations. And yet, we will not focus on this. Under the current conditions, when almost no one has released classic RTS, and the release of it itself Company of Heroes 2 At one time he was at risk of breaking, the authors apparently did everything they could. The game came out, did not slide into another conditionally deposit something and offered not a radically new, but still interesting, in some places an improved and supplemented gameplay. Let’s say thanks to the developers for this.

Pros: Great multiplayer;fascinating gameplay;spectacular setting of missions and tasks;The appearance of a climatic factor.
Cons: one -sided coverage of the actions of the Soviet troops;not always adequate AI;problems with optimization and balance;There are few significant innovations.

Company of Heroes 2

The best comments

It seemed to me that when the Company of Heroes 2 launched the film “Tired by the Sun 2, Citadel” or other shit, where the Red Army, from the catapult, shoots unarmed soldiers at the fascists, and the monastery shot on the summer of these soldiers

Yes, I almost forgot what infuriated me the most. The Soviet soldier drives a love for the Motherland, nor hatred of the enemy, nor the realization that in case of defeat with your land, and order 227 and the fear that you will be shot your own. Soldiers often say: “But do we have a choice,” that is, if there were a choice, then they would not fight the Germans. In general, a shame for developers.

Company of Heroes 2 Many strategies have been waiting for, I am a new part Heroic company gave a lot of positive emotions as once the first part (of course there were negative, but there are definitely more positive ones).

It is impossible to play the campaign because of cranberries, it is everywhere.It feels like the plot for the game was made by Mikhalkov’s films.
-Blow the bridge under the retreating soldiers? Yes, we are a bloody Soviet gabnya, our murders give us pleasure.
-Polish partisans helped us? I think they should be shot, because they are bourgeois.
It is not possible to take this company at least a person who knows the history of the Second World War and it is not possible to take this company seriously.

Well, Lague multiplayer. But I liked the theater of military operations, as if other people made it, even partisans appeared there, and not only the Poles, the KV-1 tank, which by the way is neither in a campaign or in multiplayer.

Maybe the game is good, but from what I saw … I don’t know, I saw the passage of a couple of missions, the Russian shown by bastard than it is, the gameplay is interesting, but … Damn … I have “in the rear of the enemy” and waha, and it seems to me that it seems to me thatSeparately, these elements are more beautiful, but maybe it’s just my stupid opinion)

I somehow, 2 alpha and 1 beta tests were enough :).
Although now, the MP began to play more pleasantly than before.
In general, the multiplayer is juicy.

You heard a ringing about 26 Lyams, but you don’t know who they are and when you died.
The total result in losses on the Eastern Front:
Died in battles
Red Army – 7.373.369 people.
Wehrmacht, SS, Army of satellites – 6.939.464 people.
The ratio is 1.06: 1

Made in captivity
Red Army – 1.283.000 people.
Wehrmacht, SS, Army Satellites – 450.600 people.
Ratio – 2.84: 1 person.

Losses of civilians (all reasons)
USSR – 15,760,000 people.
Germany – 1,440,000 people. (600.000 died as a result of US and England aviation bombing)

Well, who is the bloody?
After the Nazis, Belarus did not read 1/5 of the population. And there were no carpet bombing. The Germans stupidly cut out. And with Leningrad the same thing would be. It was a war for our very existence. And not as in this game says – because the commissioner ordered.

Passed, the whole game, the missions are interesting and diverse, I especially liked the assault on Poznan and Berlin. But “Cranberry, cranberries, cranberries. “Although of course not in huge quantities, it is. Again, the division of one rifle for 10 people (and okay if it were some kind of boiler of the 41st year, but no Stalingrad), about the post-aisles in Stalingrad, I will not say anything, the execution of the soldier for the fact that he took out the commander, I generally consider the upper place of stupidityAnd the plot is insanity. Well, the breeds hit politics there, although they promised us not to do it. As a result, this spoon of shit in a jam bank spoils the overall impression of the game.
P.S
I recall the first part of Codename Panzers, there was an excellent Soviet company there was neither cranberries nor pompous pathos, but for the diaries of the protagonist I really want to take off the hat in front of the development, it would be such a plot and gameplay dream2 and it would be better to play the game about thean.

People who wrote the plot based on Goebbels’s leaflets, I’m not going to support the ruble. We have enough of their “presentations” and other “bastards” who annually pour jams to their native country. Listen about the fact that the stricts shot everyone in a row, Stalin cried under the table the whole war, but at the same time managed to shoot a million people a day personally, I have no desire.

They shot at deserters, provocateurs and traitors, while usually they always read the verdict. But they were shot in wartime in all armies, whether it was Soviet, German or British ..

I will clarify the situation with the tags for detachments.

On June 27, 1941, the third department of the People’s Commissariat of Defense of the USSR issues directive No. 35523 on the work of its bodies in wartime. In it, in particular, it was provided:
“Organization of moving control and gating detachments on roads, railway units, for cleaning forests, etc.D., allocated by the command with the inclusion of operational employees of the third management bodies with tasks:
a) detention of deserters;
b) the detention of the entire suspicious element that penetrated the front line;
c) a preliminary investigation carried out by operational employees of the third management bodies of the NPO (1-2 days) followed by the transfer of the material along with the detainees by jurisdiction ”

In July 1941, the NKVD and NKGB unite. On July 17, 1941, by the Decree of the State Defense Committee No. 187SS, the bodies of the Third Directorate of the NGOs are converted into special departments and are also transferred to the subordination of the NKVD.

The next day, the People’s Commissar of the Interior of the USSR L. P. Beria in his directive No. 169 explained the tasks of special departments:

“The meaning of the transformation of the organs of the third management into special departments with their subordination of the NKVD is that the story of a merciless struggle with spies, traitors, saboteurs, deserters and all kinds of panicians and disorganizers.
A merciless reprisal against panic, panties, deserters, undermining the power and defaming the honor of the Red Army, is as important as the fight against espionage and sabotage ”.

To ensure operational measures by order of the NKVD of the USSR No. 00941 dated July 19, 1941, separate rifle platoons were formed under the special departments of divisions and corps, and separate rifle companies were formed, with special departments of the fronts, separate rifle battalions equipped with the personal composition of the NKVD troops.

Fulfilling their tasks, special departments, in particular, exhibited barriers in the rear of our troops:

“Instructions for the special departments of the NKVD of the North-Western Front to combat deserters, panties and panic

Special departments of the division, corps, army in the fight against deserters, panties and panickers carry out the following events:

a) organize the barrier service by setting ambushes, posts and patrols on military roads, roads of refugees and other traffic routes in order to exclude the possibility of any seeping of military personnel who arbitrarily left combat positions;

b) carefully check each detained commander and Red Army soldier in order to identify deserters, panties and panickers who fled from the battlefield;

c) all installed deserters immediately arrest and conduct an investigation to the trial of a military tribunal to the court. The investigation end within a 12-hour period;

d) all those lagging behind a part of the military are organized in a shallow (Own) and under the command of the trusted commanders, accompanied by a representative of the special department, they are sent to the headquarters of the relevant division;

e) in particularly exceptional cases, when the situation requires the adoption of decisive measures for immediate restoration of order at the front, the head of the special department seems to be the right to shoot deserters on the spot. The head of the special department reports to each such case to the special department of the army and the front;

f) execute the verdict of the military tribunal in place, and, if necessary, before the formation;

g) keep quantitative accounting of all detainees and directed in the part and personal accounting of all those arrested and convicted;

h) daily reports to the special department of the army and the special department of the front about the number of detained, arrested, convicted, as well as the number of commanders, Red Army soldiers and material part ”

By the beginning of September 1941, the military situation worsened significantly. In this situation, the headquarters of the Supreme Commander-in-Chief Directive No. 001650 dated September 5, 1941 granted the request of the commander of the Bryansk Front, Lieutenant General. AND. Eremenko:

“The bet got acquainted with your memorandum and allows you to create barrage detachments in those divisions that have established themselves as unstable. The goal of barrage detachments is to prevent unauthorized departure of the parts, and in case of flight to stop, using weapons if necessary. “

A week later, such a practice was extended to all fronts:
“The Directive of the VGK rate No. 001919 commander of the frontal troops, armies, divisions commanders, Commander-in-Chief of the Southwestern Troops of the South-West Division on the creation of barriers in the rifle divisions.

September 12, 1941.

The experience of combating German fascism showed that in our rifle divisions there are many panic and directly hostile elements, which, at the first pressure from the enemy, throw weapons, begin to shout: “We were surrounded!”And carry away the rest of the fighters. As a result of such actions of these elements, the division turns to flight, throws the material part and then begins to leave the forest alone. Similar, phenomena take place on all fronts. If the commanders and commissars of such divisions were at the height of their task, panic and hostile elements could not have prevailed in the division. But the trouble is that we do not have so many solid and stable commanders and commissars.

In order to prevent the above unwanted phenomena at the front, the headquarters of the Supreme High Command orders:

1. In each rifle division, have a barrage detachment of reliable fighters, numbering no more than a battalion (calculating 1 company per rifle regiment), subordinate to the division commander and having a means of transportation in the form of trucks and several tanks or armored vehicles at his disposal, except for ordinary weapons.

2. The tasks of the barrage detachment consider direct assistance to the Komsomol station in maintaining and establishing solid discipline in the division, the suspension of the escape of the panic of military personnel, not stopping before the use of weapons, the elimination of panic initiators and the support of honest and combat elements of the division that are not subjected to panic, but carried away by the general flight.

3. To oblige workers of special departments and political investigations of divisions to provide all assistance to divisions and barrage units in strengthening the order and discipline of the division.

4. The creation of barriers to finish within a five -day period from the date of receipt of this order.

5. On the receipt and execution of the commander of the troops of the fronts and armies to convey.

The headquarters of the Supreme High Command

AND.Stalin b. Shaposhnikov “

. These units were much larger (the battalion for the division instead of a platoon), and their personnel were not equipped from NKVD military personnel, but from ordinary Red Army soldiers. They had the right to use weapons – not for the execution of retreating units and units from machine guns, but to eliminate the initiators of panic and flight.

Some idea of ​​the functions of barrage battalions gives a resolution of the Military Council of the Leningrad Front No. 00274 of September 18, 1941 “On Strengthening the fight against desertion and the penetration of enemy elements into the territory. Leningrad “. In this document signed by the commander of the troops of the Leningrad Front, the general of the army. TO. Zhukov and members of the Military Council of the Front 1st Secretary of the Leningrad Regional Committee and the city committee of the All-Union Communist Party of Bolsheviks (b) a. A. Zhdanov and 2nd secretary a. A. Kuznetsov, in particular, is prescribed:

5. Head of the OVT of the Leningrad Front, Lieutenant General Tov. To organize Stepanov for concentration and verification of all military personnel detained without documents, four fire detachments.

The head of the rear of the Leningrad Front, Lieutenant General Tov. Mordvinov organize nutrient points with these barriers “

And here is the final document on the activities of barrage detachments in the first months of the war:

“Message of the commissar of the state security of the 3rd rank with.Milstein People’s Commissioner of the Interior L. P. Beria about the actions of special departments and barrage detachments of the troops of the NKVD of the USSR for the period from the beginning of the war to October 10, 1941

Top Secret to the People’s Commissar of the Interior of the USSR, General Commissioner of State Security

From the beginning of the war to October 10 with.G. The special departments of the NKVD and the barrier detachments of the NKVD for the protection of the rear were detained 657,364 military personnel who lagged behind their units and fled from the front.

Of these, 249,969 people were detained by the operational barriers of special departments and the barrier detachments of the NKVD for the protection of the rear – 407,395 troops.

Of the detainees, 25,878 people were arrested by special departments, the remaining 632,486 people were formed in unit and again sent to the front.

Among those arrested by special departments:

Trusov and panic – 2643

Desertirov – 8772 [368]

distributors of provocative rumors – 3987

According to the decisions of the special departments and sentences of military tribunals, 10 201 people were shot, they were shot before the ranks – 3321 people.

According to the fronts, these data are distributed:

Leningradsky: Arrested – 1044

shot in front of the system – 430

Karelsky: Arrested – 468

shot in front of the system – 132

Severny: Arrested – 1683

shot in front of the formation – 280

North-West: Arrested-3440

shot in front of the system – 730

West: Arrested – 4013

shot, before the system – 556

South-West: Arrested-3249

shot in front of the system – 280

South: Arrested – 3599

shot in front of the system – 191

Bryansky: Arrested – 799

shot in front of the system – 107

Central: Arrested – 686

shot in front of the system – 234

Reserve armies: arrested – 2516

shot in front of the system – 157 [369]

Deputy. beginning. Directorate of the NKVD of the USSR Commissioner GOS. 3 rank security

Milstein 1941 “

I hope I helped the person will get rid of the “smart” personalities of illusions about the “bloody commissars”. And if it is not difficult to check your fantasies for involvement in historical realities.

If you defend Myasnikov The USSR you spit into the soul of 26 million dead Russian people and in your own.

It is possible that if there were no one of these butchering, or rather the main thing – the terrible and fiercely hated by Stalin, after whose death, however, people really sobbed, we would not have been already. The USSR would have caught up with a lot, do not conduct a “bloody executioner” global industrialization. The price was high, but we would not pay it, the loss would be much more. If you look from the global side – the mustachioed leader did a great thing, if you peer into the fate of everyone who fell under repression, then it is clear what the picture is obtained.

The plot is complete nonsense, I played a little, looked that we were rotten and deleted it nafig. Patriot and the one who knows the story in it will not be able to play!

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